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| Evan J. Rosky | http://evan.nerdsofparadise.com | |
| evanrosky@berkeley.edu | ||
SKILLS OVERVIEW
Programming Languages: C++, C, OpenGL/GLSL, Python, MEL, Java, PHP, MIPS, Scheme
Operating Systems: Linux (primary), Windows, Mac OSX
Graphics Software: Maya, Blender, Gimp, Photoshop, Cinelerra
Graphics Programming:
- Inverse Kinematics
- Rendering (photon mapping, subsurface scattering, path tracing, shadow mapping, environment mapping)
- Subdivision Surfaces (Catmull-Clark, Zorin)
- Explicit Simulation (Particle, Rigid Body, Cloth)
- Implicit Simulation (FE Soft Body, Rectangular Grid Fluid)
EDUCATION
Bachelor of Science in Electrical Engineering & Computer Science (pending Fall 2010)
University of California, Berkeley GPA: 3.55 Upper Div: 3.72
Advanced Coursework:
Physically Based Animation,
Computer Aided Geometric Design,
Advanced Digital Animation,
Advanced Computer Graphics,
Artificial Intelligence
PROFESSIONAL EXPERIENCE
Effects Animator on “The Twilight Saga: New Moon”
- Animated wolf fur with Maya Hair
- Created particle systems for ground interaction in Maya
- Wrote MEL scripts to make working on simulations easier
Undergrad Researchers III for PROTEUS project presentation
- Helped brainstorm visualizations of new technology
- Created models, animations, and effects for an animated project presentation
OTHER ACTIVITIES
2008 - Present
UCB Undergraduate Graphics Group (UCBUGG) instructional facilitator -
Taught 3D modeling/animation concepts and software usage to undergraduates.
Numeric Skin Weight Assignment -
Maya python API plugin that provides
a precise skin weight assignment method.
Discombobulator - Procedural mesh detailing plug-in in python distributed with Blender.
2007Stereo Blender - Real time side-by-side stereo visualization modification to Blender.
2005MatteLab - Blue/green-screen traveling matte java application.
2003 - 2007Freelance videography - Filmed and edited live theater for archival.
2002 - 2006
Live Theater Sound and Lighting Tech -
Balanced microphone levels. Organized and executed sound and lighting cues.