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| Evan J. Rosky | http://evan.nerdsofparadise.com | |
| evanrosky@berkeley.edu | ||
SKILLS OVERVIEW
Languages and APIs: C++, C, OpenGL/GLSL, OpenCV, Android, Python, MEL, Java, PHP, MIPS
Operating Systems: Linux (primary), Windows, Mac OSX
Graphics Software: Maya, Blender, Gimp, Photoshop, Cinelerra
Implementation Experience:
Inverse Kinematics
Offline and Real-time Rendering
Subdivision Surfaces
Cloth, Fluid, and FE Softbody Simulation
EDUCATION
Bachelor of Science in Electrical Engineering & Computer Science (pending Fall 2010)
University of California, Berkeley GPA: 3.54 Upper Div: 3.66
Advanced and Graduate Coursework:
Physically Based Animation,
Computer Aided Geometric Design,
Advanced Digital Animation,
Advanced Computer Graphics,
Artificial Intelligence,
Computer Vision
PROFESSIONAL EXPERIENCE
Labs Intern in Vision-based Augmented Reality
- Implemented an image recognition and tracking framework and related algorithms
- Implemented vision-based labeling software on Android (native)
Effects Animator on “The Twilight Saga: New Moon”
- Animated wolf fur.
- Created particle systems for ground interaction.
- Wrote scripts to simplify working on simulations.
Undergrad Researchers III for PROTEUS project presentation
- Helped brainstorm visualizations of new technology
- Created models, animations, and effects for an animated project presentation
OTHER ACTIVITIES AND PROJECTS
Fall 2010 (present)
Advanced Digital Animation Reader -
Help provide critique and support on Modeling/Rigging/Animation topics.
UCB Undergraduate Graphics Group (UCBUGG) instructional facilitator -
Teach 3D modeling/animation concepts and software usage to undergraduates.
Numeric Skin Weight Assignment -
Maya python API plugin that provides
a precise skin weight assignment method.
Discombobulator - Procedural mesh detailing plug-in in python distributed with Blender.
2007Stereo Blender - Real time side-by-side stereo visualization modification to Blender.
2005MatteLab - Blue/green-screen traveling matte java application.
2003 - 2007Freelance videography - Filmed and edited live theater for archival.
2002 - 2006
Live Theater Sound and Lighting Tech -
Balanced microphone levels. Organized and executed sound and lighting cues.