Evan Rosky's Resume

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Evan J. Roskyhttp://evan.nerdsofparadise.com
evanrosky@berkeley.edu

SKILLS OVERVIEW

Languages and APIs: C++, C, OpenGL/GLSL, OpenCV, Android, Python, MEL, Java, PHP, MIPS

Operating Systems: Linux (primary), Windows, Mac OSX

Graphics Software: Maya, Blender, Gimp, Photoshop, Cinelerra

Implementation Experience:      Inverse Kinematics         Offline and Real-time Rendering        
Subdivision Surfaces         Cloth, Fluid, and FE Softbody Simulation

EDUCATION

Bachelor of Science in Electrical Engineering & Computer Science (pending Fall 2010)

University of California, Berkeley           GPA: 3.54         Upper Div: 3.66

Advanced and Graduate Coursework:       Physically Based Animation,   Computer Aided Geometric Design,
Advanced Digital Animation,   Advanced Computer Graphics,   Artificial Intelligence,   Computer Vision

PROFESSIONAL EXPERIENCE

Autodesk, San Francisco, CA Summer 2010
Labs Intern in Vision-based Augmented Reality
  • Implemented an image recognition and tracking framework and related algorithms
  • Implemented vision-based labeling software on Android (native)
Tippett Studio, Berkeley, CA Summer 2009
Effects Animator on “The Twilight Saga: New Moon”
  • Animated wolf fur.
  • Created particle systems for ground interaction.
  • Wrote scripts to simplify working on simulations.
Intel Research/UC Berkeley, Berkeley, CA 5/2009-6/2009
Undergrad Researchers III for PROTEUS project presentation
  • Helped brainstorm visualizations of new technology
  • Created models, animations, and effects for an animated project presentation

OTHER ACTIVITIES AND PROJECTS

Fall 2010 (present)

Advanced Digital Animation Reader -
Help provide critique and support on Modeling/Rigging/Animation topics.

2008 - Present

UCB Undergraduate Graphics Group (UCBUGG) instructional facilitator -
Teach 3D modeling/animation concepts and software usage to undergraduates.

2008

Numeric Skin Weight Assignment -
Maya python API plugin that provides a precise skin weight assignment method.

2006

Discombobulator - Procedural mesh detailing plug-in in python distributed with Blender.

2007

Stereo Blender - Real time side-by-side stereo visualization modification to Blender.

2005

MatteLab - Blue/green-screen traveling matte java application.

2003 - 2007

Freelance videography - Filmed and edited live theater for archival.

2002 - 2006

Live Theater Sound and Lighting Tech -
Balanced microphone levels. Organized and executed sound and lighting cues.